

While there are no roads, the simplicity calls to mind Advance Wars’ Bean Island or Metro maps.

Grandmaster is an 8×8 square, with eight cities and four factories evenly distributed. In fact, a few of the Warbits 29 1-on-1 and 11 2-on-2 maps look as though they were plucked from Advance Wars. There are an equal number of cities, factories, and airports on each map. Each one puts every opponent in the same situation. It was about being on equal footing, so your intelligence and tactics determined winners. The multiplayer maps especially help maintain many of the elements that made Advance Wars great. Your foe has the same opportunity for momentary advancements, keeping things fair. It just gives you a temporary boost for a limited amount of time to offer a brief advantage. Just like in Advance Wars, the Warbits special abilities don’t guarantee you an instant win. While there are no COs to unleash CO powers, you do have Super Powers that can be unleashed from headquarters after getting Charges from defeating foes or heading to Reactors. The strategies and knowledge you’ve acquired from years of Advance Wars transitions over easily and immediately to Warbits.Įven the incidentals are the same. The LT Infantry are Infantry, HV Infantry are Mechs, Probes are Recon, LT Mech and HV Mech are the Light Tank and Heavy Tank, and, well, APCs are APCs! Campaign maps are set up with a sense of purpose, but versus modes strive for equality. The same type advantages and disadvantages apply.

Different types of terrain offer the same sorts of advantages and disadvantages. There are factories, towns, and headquarters to capture. There are 16 sorts of land, air, and water-based units. Green Cactus is close enough to Green Earth. Orange Sun’s coloring is actually more yellow, like Yellow Comet. In the campaign, the folks from Blue Whale are from the same sort of chilly climate as Blue Moon, and their early units consist of quite a few artillery units, like the sharp-shooting Ranger, Artillery, and Ballista, calling to mind Grit’s specialties. After some tutorial skirmishes against the Blue Whale Empire, which hails from an arctic environment, subsequent matches against the Orange Sun Union and Green Cactus Army ensue.ĭid you catch the color-coded references? Red Bear is most like Orange Star, which was known as Red Star in Japan. In the campaign, which consists of 20 missions, players are essentially a commanding officer for the Red Bear Republic. In an effort to cut down on real world casualties, nations have turned to simulations to settle differences. Warbits’ setup is similar and offers tribute to many elements from the Intelligent Systems. One of the most recent releases is Risky Lab’s Warbits, an Apple iOS title that does a good job of capturing the Nintendo series’ whimsy, as well as its solid gameplay. People in search of a similar experience have had to settle for original games with similar styles of gameplay. There’s no sign of any new recruits for the series. It's extremely well thought-out and designed, and offers one of the best turn-based tactical experiences we've seen for mobile yet.It’s been eight years since Advance Wars: Days of Ruin was released. And you can create your own custom battles if that doesn't float your boat. And, in addition to its 20-mission single-player campaign, it has a very robust online multiplayer, with various play modes, including free-for-all, 1-on-1 and 2-on-2.

The entire game was built with the mobile experience in mind, so scenarios don't become long or drawn out indeed, part of the challenge lies in maximising your efficiency to out-think your opponent. The premise is that the game is a tool used by alien races to settle important disputes, rather than that whole nasty going to war thing, and the idea is to take out your foes and capture the most territory before your opponent does, using a variety of different units optimised for different tasks. Warbits is a sweet and funny turn-based strategy game cut from the same cloth as Advance Wars, but it's refined and updated it for a whole new generation. This is the first game from two-person outfit Risky Lab, and it bodes extremely well for their future.
